

High Half-Elf: A touch of the Feywild remains in half-elves with this bloodline. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight. Lolth-Sworn Drow: Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth - and each other - by any means necessary. The latter’s treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine Drow: Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness. Wood Elf: Wood elves spend their reclusive lives in Faerûn’s forests.

Even those who do not study spellcraft can manipulate the Weave. High Elf: Heirs of the mystical Feywild, high elves value magic in all its forms. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia. Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They live fully in the present - making them well-suited to the adventuring life - but also plan for the future, striving to leave a lasting legacy. The most common face to see in Faerûn, humans are known for their tenacity, creativity and endless capacity for growth. We also used scanned data as a learning resource because there is no better sculptor than nature.” Some of the scanned heads kept their features, but others became a starting point for creating new faces. Eventually, we transformed that into approximately 150 unique heads of various races that you can see in-game now, and that number will keep growing. We looked for faces that either had something unique about them or were very versatile to fit different characters. While scouting for models we focused on features that would fit one of the fantasy races. We scanned 40 people of different ages and ethnicity. We decided to use scanned faces in our production to create characters as realistic as possible.

We had to be innovative to make such a large range of heads at the quality we wanted. We wanted to make characters look their best and put the bar very high. More details on the races and the work put into them below:Īlena Dubrovina, Lead Character Artist at Larian Studios, said, "When the cinematic dialogues were introduced for BG3, we realized that we needed to make a huge quality leap for the character art. In early access, you’ll have six classes to choose from - Cleric, Fighter, Ranger, Rogue, Warlock and Wizard - each with at least two subclasses available. Character creation includes hundreds of options to ensure that each character is unique, and the world reacts to you in ways that help ensure you and your choices are unique, too.

The nearly 600 NPCs you can meet in Act 1 are drawn from across the Forgotten Realms. The Sword Coast attracts adventurers from across all of Faerûn. The world of Baldur’s Gate 3 is a highly reactive one, so this single choice will have huge ramifications across the play experience. Races more alien to the Sword coast - like the Drow and Githyanki - are so rare to the average NPC that interactions with those characters will be unique, as well. Players will be able to create humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings, including subraces of each race. Today, Larian Studios gave us a deeper look at the races and classes that will be available at launch. The early access release of Baldur’s Gate 3 is coming soon, and will provide around 25 hours of content, designed for multiple playthroughs.
